Platformer music
Run, jump, fall, try again. Make bouncy level loops for every world that keep the rhythm going through a hundred retries, plus the jingles that close each stage.
This is an example. Describe your own above and it comes like this too: solo a part, redo one, download them, or edit it in Studio.
Your songs
Songs made here
Made from these words on this page, each with its stems. Move a level, or press M or S, to hear a part on its own.
- Unlimited MP3 downloads on every plan, Free included. Unlimited stems with any credit pack, from $3. 5 songs a month free, then 5¢ a song.
- Stems on every plan, Free included. Free gets 3 stem downloads a month.
- Royalty-free for commercial use on every plan.
- Instrumental, up to two minutes a song.
How it works
- Start from the words in the box. "an upbeat platformer level loop with a bouncy bass, a bright plucked synth lead, marimba and snappy drums". Change any of them, or pick an idea under the box.
- Pick the shape. Seamless loop is on, for music that repeats without a click. Pick a tempo, a key and a length, or leave them on Auto.
- Get your track with its stems. Play it, download the mix or the stems, or open it in Studio to change the parts.
Music with a bounce
A platformer is about rhythm: run, jump, land, again. Music with a clear, steady beat makes the jumps easier to time and the level more fun to repeat. Ask for a bouncy bass, snappy drums and a bright lead, and set a brisk tempo by hand.
Players die and retry the same stretch many times. Turn on Seamless loop and keep the music running through a respawn rather than restarting it, so the tenth attempt doesn't hear the same first bar ten times.
A sound for each world
Platformers come in worlds, and each world wants its own colour while still sounding like one game.
- Grass: marimba, plucked synth, bouncy bass.
- Ice: glockenspiel, synth bells, a skating bassline.
- Lava: heavy toms, growling bass, a fast brass riff.
- Sky: flute, harp arpeggios, a light beat.
- Castle: pipe organ, galloping bass, marching snare.
Keep one tempo and key across a world's stages, and let the instruments do the changing. For a retro sound, see the 8-bit music generator.
Hurry up, underground and stage clear
Every track comes as five stems (drums, bass, guitar, keys and other). That gives you level variants without new themes: drop to keys and bass for an underground section, then bring everything back outside. For a hurry-up when time runs low, make a faster track in the same key and switch on a bar line. Close each stage with a short stage clear jingle, loop off, in that key.
Questions
Should a boss level in a platformer sound different?
Yes, but keep it in the world's family: the same instruments, heavier and in a minor key. A whole new style for the boss can feel like a different game.
Can the music change when the player grabs a power-up?
Load the level theme as stems and add a layer, or switch to a faster version in the same key for as long as the power-up lasts, then switch back on a bar line.
What tempo suits a platformer?
Brisk enough to push the player forward, and steady, so jumps fall into a rhythm. Set it by hand and keep it the same across a world so each stage feels like part of a set.
Can I use the music in a commercial game or video?
Yes. Every song is royalty-free on every plan, Free included: use it in commercial games, videos, streams, podcasts and apps.
Can I use it in Claude or ChatGPT?
Yes. Add https://gen.daydream.live/mcp as a custom connector in Claude, or as a custom MCP server in ChatGPT, or add the Daydream app from ChatGPT's directory, and sign in with your Daydream account. Then describe a song in the chat: it plays there with its stems in their own lanes, and if you ask for new drums it makes that part again with the other four as they are. It spends the same credits as this page, 5 a song. How to add it.

