Game credits music
The last thing players hear after the final boss. Make a credits piece up to two minutes long that starts quietly, builds, and ends on purpose instead of looping.
This is an example. Describe your own above and it comes like this too: solo a part, redo one, download them, or edit it in Studio.
Your songs
Songs made here
Made from these words on this page, each with its stems. Move a level, or press M or S, to hear a part on its own.
- Unlimited MP3 downloads on every plan, Free included. Unlimited stems with any credit pack, from $3. 5 songs a month free, then 5¢ a song.
- Stems on every plan, Free included. Free gets 3 stem downloads a month.
- Royalty-free for commercial use on every plan.
- Instrumental, up to two minutes a song.
How it works
- Start from the words in the box. "a warm, emotional end credits theme with solo piano and strings that builds to a full orchestral ending". Change any of them, or pick an idea under the box.
- Pick the shape. Tempo, key, length, or a seamless loop. Or leave them on Auto.
- Get your track with its stems. Play it, download the mix or the stems, or open it in Studio to change the parts.
A piece with a beginning and an end
Credits music is the one cue in a game that doesn't loop. It plays once, from the first name to the last, and it should feel like a complete piece: a quiet opening, a build, and a real ending. Leave Seamless loop off and set the length close to the full two minutes.
- Say the arc: "starts with solo piano, builds with strings, ends on a full held chord".
- Say the feeling: triumphant, bittersweet, warm, quietly hopeful. It's the player's last memory of the game.
- Say how it ends: a clean final chord is easier to time to the last card than a fade.
Bring the main theme home
Credits often return to the sound the game opened with. Use the key of your title theme and describe the same lead instrument, and the ending will feel related to the start. Each track is made from its own description, so it won't replay the exact melody, but a shared key and instrument go a long way.
Every track comes as five stems (drums, bass, guitar, keys and other). If the credits end on a dedication or a thank-you card, drop the drums and let the keys carry the last bars.
Long credits and post-credit scenes
If your credits run longer than two minutes, make two pieces in the same key, one gentle and one that builds, and play them back to back. A post-credit scene can then cut in with a short cue, loop off, in the same key. The game music generator has more on keeping a soundtrack in one key.
Questions
How do I time the credits to the music?
Make the piece first, then set the scroll speed so the last card lands on the final chord. It is easier to fit the credits to two minutes of music than the music to the credits.
Can the credits music be upbeat?
Yes. Plenty of games end on a celebration. Ask for a march, a dance or a bright 8-bit ending, and still describe how it finishes, so it stops rather than loops.
My credits roll for longer than two minutes. What do I do?
Make two pieces in the same key, a gentle one and one that builds, and play them back to back. Or follow the credits piece with a quiet loop made in the same key for the rest of the scroll.
Can I use the music in a commercial game or video?
Yes. Every song is royalty-free on every plan, Free included: use it in commercial games, videos, streams, podcasts and apps.
Can I use it in Claude or ChatGPT?
Yes. Add https://gen.daydream.live/mcp as a custom connector in Claude, or as a custom MCP server in ChatGPT, or add the Daydream app from ChatGPT's directory, and sign in with your Daydream account. Then describe a song in the chat: it plays there with its stems in their own lanes, and if you ask for new drums it makes that part again with the other four as they are. It spends the same credits as this page, 5 a song. How to add it.

